Act progression in D2 Survivors
This route follows the official A run page, checked 29 October 2026 for build 20261028.2. Each ordinary act has its own six-minute clock. The schedule below lists every zone change; named enemies have a separate schedule. These detailed times are official single-source rules, not measured run times.


Bosses and the times the wiki prints
Andariel, Duriel, Mephisto, Diablo, and Baal are the act bosses. The stamina bar is the act clock. The boss appears at 6:00; clearing the screen does not summon an ordinary act boss early. Menus and card choices pause the act clock. A dead boss opens the red portal to the next act.
| Act / boss at 6:00 | Area changes on the act clock |
|---|---|
| I · Andariel | 0:00 Blood Moor; 1:00 Cold Plains; 2:00 Stony Field; 3:00 Dark Wood; 4:00 Tamoe Highland; 5:00 Catacombs |
| II · Duriel | 0:00 Rocky Waste; 1:00 Dry Hills; 2:00 Far Oasis; 3:00 Lost City; 4:00 Valley of Snakes; 4:30 Claw Viper Temple; 5:00 Arcane Sanctuary; 5:45 Tal Rasha’s Tomb |
| III · Mephisto | 0:00 Spider Forest; 1:00 Great Marsh; 2:00 Flayer Jungle; 3:00 Lower Kurast; 3:30 Kurast Bazaar; 4:00 Upper Kurast; 4:30 Kurast Causeway; 4:45 Travincal; 5:00 Durance of Hate |
| IV · Diablo | 0:00 Outer Steppes; 1:00 Plains of Despair; 2:00 City of the Damned; 3:00 River of Flame; 4:00 Chaos Sanctuary |
| V · Baal | 0:00 Bloody Foothills; 0:28 Frigid Highlands; 0:52 Arreat Plateau; 1:26 Crystalline Passage; 1:44 Frozen River; 2:02 Nihlathak’s Temple; 2:14 Halls of Vaught; 2:30 Glacial Trail; 2:48 Frozen Tundra; 3:00 Ancients’ Way; 3:10 Arreat Summit; 3:42 Worldstone Keep; 4:15 Throne of Destruction |
Named events and moving between areas
In Act I, Corpsefire appears at 0:55, Blood Raven at 2:25, Rakanishu at 3:35, Treehead WoodFist at 4:10 and Griswold at 4:45. These are separate from the area changes above. Treehead and Rakanishu matter for Cain; Griswold matters for the cow level. In Act V, the five Baal waves start in the Throne before the act boss.
An area change brings the next terrain in from the edge. Cross its border, or let it reach you within at most 60 seconds. Until you cross, the old area continues spawning its monsters. A boss kill opens the route to the next act. The cow level and Tristram pause Act I rather than using up its remaining clock.
Questions and answers
How long is an act?
Six minutes. Areas follow Diablo II order, about a minute each. Act V is faster: Bloody Foothills at 0:00 and the Throne of Destruction at 4:15, according to the run page.
When do elites appear?
Every 90 seconds. The numbers page states that interval.
Is Terror five acts?
No. Terror is one offered act, nine waves, and a boss on wave ten.
Sources checked 2026-10-29
Source scope: the official site, FAQ, wiki and changelog share one publisher. Build IDs, installer sizes and detailed mechanics are single-source official claims unless a separate independent reference is identified. Several official links do not count as independent confirmation.